I worked on Call of Duty: Advanced Warfare (Senior Environment Artist) for more than a year, and I was given the opportunity and prestige of being part of Slegehammer’s Multiplayer team. The teams themselves were smaller and the assignments were more critical, requiring a different rhythm and intensity for iteration and production compared to building linear content featured in Single-Player Levels.
Responsibilities: Modeling & Texturing (Props, Foliage, Nature), Optimization (Geometry, Materials, Textures & Drawcalls).
Special Thanks: Guy Beahm (Lead Designer), Justin Lamperski (Lead Environment Artist).
Note: All images were captured In-Studio using Sledgehammer & Activision’s proprietary Engine Tech. Please inquire for further details (Serious Hiring Inquiries Only).