I worked Call of Duty: Advanced Warfare (Senior Environment Artist) for more than a year, and my first task was taking ownership of Vista Buildings featured in numerous Single-Player Campaign levels. This included persistent background buildings and non-interactive foreground buildings used to flesh out each level as a part of a larger city while also serving as naturalistic boundaries for a race-boat sequence. These buildings were primarily built for ‘Betrayal’ and ‘Lagos’, but these buildings were eventually appropriated into numerous other urban levels featuring futuristic skyscrapers.
Responsibilities: Modeling & Texturing, BSP to Polygon Conversion, Optimization (Geometry, Materials, Textures & Drawcalls), Layout.
Special Thanks: Yu Gu & Tav Shande (Environment Artists), Dan Steamer (Level Designer).
Note: All images were captured In-Studio using Sledgehammer & Activision’s proprietary Engine Tech.