Call of Duty: Advanced Warfare – Skyscrapers


Betrayal Skyline showing Lighting, Textures, Effects and Post-Processing.

Betrayal Skyline showing Untextured Geometry and Lighting.

Betrayal Skyline showing Lighting, Textures, Effects and Post-Processing.

Betrayal Skyline showing Untextured Geometry and Lighting.

Lagos Skyline showing Lighting, Textures, Effects and Post-Processing.

Lagos Skyline showing Untextured Geometry and Lighting.

Lagos Skyline showing Lighting, Textures, Effects and Post-Processing.

Lagos Skyline showing Untextured Geometry and Lighting.

Lagos Skyline showing Lighting, Textures, Effects and Post-Processing.

Lagos Skyline showing Untextured Geometry and Lighting.

I worked Call of Duty: Advanced Warfare (Senior Environment Artist) for more than a year, and my first task was taking ownership of Vista Buildings featured in numerous Single-Player Campaign levels. This included persistent background buildings and non-interactive foreground buildings used to flesh out each level as a part of a larger city while also serving as naturalistic boundaries for a race-boat sequence. These buildings were primarily built for ‘Betrayal’ and ‘Lagos’, but these buildings were eventually appropriated into numerous other urban levels featuring futuristic skyscrapers.

Responsibilities: Modeling & Texturing, BSP to Polygon Conversion, Optimization (Geometry, Materials, Textures & Drawcalls), Layout. 
Special Thanks: Yu Gu & Tav Shande (Environment Artists), Dan Steamer (Level Designer). 
Note: All images were captured In-Studio using Sledgehammer & Activision’s proprietary Engine Tech.